Current Grand Blue guides consistently document six stats: Strength, Willpower, Agility, Precision, Energy, and Health. Their broad jobs are useful for planning, but exact per-point scaling, caps, reset rules, and Willpower interactions need live testing. Spend in small batches and verify the result on the same target.
Six-stat quick guide
Do not invest in Willpower solely because another pirate Roblox game uses a similar stat. Haki availability and its current Grand Blue implementation are not verified here.
How to test a point allocation
Choose one normal enemy you can reach quickly. Record the damage of the same first hit, the full normal string, maximum Health or Energy, and dash behavior. Add a small batch to one stat, then repeat without changing weapon, fruit, race, trait, equipment, or server if possible.
A visible change supports the broad role. No visible change does not prove the stat is useless; the effect may apply to a different move, require a threshold, or be too small for the display. Stop spending until the live description or another controlled test explains it.
Keep some unspent points while the build is uncertain. A reserve can correct a real resource or survival problem without requiring a reset.
Melee and fighting-style allocation
Strength is the community-documented primary direction for normal melee, swords, and fighting styles. Add enough Health to survive the content you are practicing, then consider Agility if closing distance or escaping is the main problem.
Do not assume every weapon skill scales only from Strength. Read the current skill or weapon text and test it. Precision may support firearms, while a fruit move may use Energy or another rule. A hybrid should exist because the second tool solves a real range or cooldown gap.
During leveling, normal attacks remain valuable because they do not depend on every long cooldown. A focused Strength route can therefore be simpler than splitting points among fruit, sword, and gun at once.
Fruit-focused allocation
Community guides commonly recommend Energy for fruit-heavy builds, both for resource capacity and reported fruit damage. Exact damage scaling is not officially confirmed here. Test an available fruit skill before and after a small Energy investment.
Add Health when an enemy can interrupt or defeat you before the kit completes. Add Agility when the fruit has long recovery and positioning is the real weakness. Keep a fighting-style string for low-resource periods; a fruit build still needs an action between abilities.
Do not pour every point into Energy if the bar remains full while you die. Allocation should solve the observed bottleneck, not follow a label.
Gun and ship-related allocation
Precision is reported for guns and precision-scaling skills, and one current guide also associates it with cannons. Verify both in the live descriptions. A gun build needs a close-range fallback and enough movement to maintain distance.
Test firearm damage on a stationary normal target and include reload or recovery in the comparison. High damage per shot may still produce a slow quest loop. On ships, first confirm that character stats affect cannons at all before investing for naval combat.
Health and Agility can support the ranged plan when enemies close distance. Do not split into Strength unless the melee fallback has become a frequent source of actual damage.
Survival and mobility allocation
Health is the direct beginner correction when one mistake ends a boss attempt. Add it until you can observe the full pattern, then improve the damage source. Agility can reduce travel and create more defensive options, but its exact speed and dash behavior needs live testing.
Race and traits may also modify movement, Health, Energy, or gathering. Keep them constant during a stat test. Otherwise, you cannot tell which layer produced the result.
Food and equipment can solve a temporary survival problem without permanently changing stats. Read the current effect and use these tools for a boss attempt only after practicing the phase.
Beginner allocation patterns
Melee learner
Strength as the main test, Health for mistakes, then Agility only if approach and retreat remain slow.
Fruit quester
Energy as the reported main test, Health for survival, and a small movement check when recovery is unsafe.
Gun explorer
Precision after confirming firearm scaling, Health for safety, and Agility for distance management.
Undecided account
Health plus a modest investment in the action you already use; keep a reserve until the fruit or style direction is clear.
These are priorities, not percentages. Your available points and current cap can change during Early Access.
When to reset stats
Reset when the allocation supports a damage source you no longer use or a controlled test shows a major mismatch. Do not reset after one failed boss attempt. First check equipment, skill slots, block timing, food, and whether the encounter is appropriate for the current quest route.
Before resetting, open the live reset interface and record cost, points returned, permanent exclusions, and whether the action is reversible. No reset item or price is confirmed here. Avoid buying an external code or account service.
Troubleshooting
If damage does not change, verify the correct weapon, fruit, or style is equipped and test the first identical hit. If Energy empties, shorten the rotation before adding points. If the character remains fragile, make sure equipment and Health actually updated after spending.
If the menu uses different wording, follow the current description and note the server date. Continue with Beginner Builds for complete loadouts and Controls to make sure the action itself is being used correctly.
Evidence status: six stat names and broad melee, gun, fruit, movement, and survival roles are community corroborated. Exact scaling, caps, reset methods, cannon interaction, and Willpower or Haki behavior need live in-game testing.